Heidegger, in retrospect

My last project at the Entertainment Technology Center at Carnegie Mellon was Heidegger, at our Silicon Valley campus. The client was Electronic Arts and we were very lucky to be able to work with several people from the Dead Space team at Visceral. Our project was about finding a way to deduce player types though gameplay analytics and from there predict how likely people will be to like another game.

I worked on the interface with the very talented Anabelle Lee. She took care of aesthetics and I was in charge of functionality. I took that opportunity to improve my skills with the HTML 5 Canvas and jQuery. But, most of all, I got to experiment with Websockets and the fascinating Tornado web server, written in Python.

I also wrote and edited our promo video. I did not film it, though. That part went to other members of our team.

I would like to take the opportunity to thank Ben Medler, our fantastic client contact for just being so awesome.

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